Idea, maybe could be implemented in a future update: Replace the Minigame cycle with a feature that lets someone pick one of the minigames. When they do, server-goers have 10-15 seconds to join in. once the time is up, someone else is free to pick a minigame.
Additionally, it could be worth setting up a screen or two in Heart of the Galaxy telling players if a minigame is in waiting, and how much time they have to join. In fact, using the "return home" feature, you could set them up in a few big-traffic spots in the worlds. Like the VSS-Tums Stairwell, or the side of a building in Hi-Oxidar, or even a few set up as corner signs in Outer Wildwood's main boardwalk. (if this is the case, roughly 30 seconds would probably be better.)
All of that said, I hope this doesn't come across as "Make gaem better blease! Make schut!" or anything. It's just a cool Idea I had, I wouldn't want to give any devs more work to do if they didn't want anymore. Game development isn't easy, no matter the game. It's a really great game as is regardless. Thanks for taking the time to make it.
Even after the update to lazer grid, it's still impossible for me to complete. My brain legitimately cannot parse out where I'm supposed to go with all the other scenery making everything blur together. I tried for a full 2 hours. It might be possible without the grid chasing me but that defeats the purpose of the minigame. I guess I'll just have to settle for not getting all the emotes, shame because it's the last one I need.
You're not alone. Trying to get the last emote is legitimately one of the most frustrating gaming experiences I've ever had. It's fine to have a challenging minigame, but putting an emote at the very end of it was honestly a huge mistake. None of the other emotes are even remotely difficult to collect. I really hope they fix this, because making the grid move slower was not enough of a solution. If they don't change it significantly, I'd imagine a huge portion of players will never get the final emote, myself included. After about 30 hours of trying to get it, I give up.
If you haven't tried yet, I would recommend using the moving platform near the arcade cabinet to throw yourself up into the air. Also agree that it's a really difficult emote, the new update helped me just barely reach the emote before the grid hit me.
In what way would that work if it phases through you anyway? I've tried that at least twice and it only goes through me, standing or jumping. *update, okay so now I don't phase right through it anymore but I have to stand on the right spot. Still to get away from the grid is irritating considering I can't find as many shortcuts as floor is lava, which is the only minigame I could complete but there's nothing up top sadly.
I've been struggling with this immensely as well. i had been trying to get all the emotes from realms and worlds in one single session and nearly had it but failed with the grid. gave up after 7 hours solely on that minigame, i really do hope an alternative method of acquiring it gets added.
Hey there, I'll admit when I made Lazer Grid the intention was for it to be very difficult but still beatable. At the time I figured that some people just wouldn't be able to get it, and since it was the only emote in the game that required mega-gamer-skills it would be fine. I still kinda feel that it's ok considering the other 190 emotes don't really require any kind of hardcore platforming challenge, but at the same time it bums me out to see people are sort of having their enjoyment of the game ruined by not being able to get my dev emote. We already made Lazer Grid easier twice, but it's still challenging, even more so with controller.
I'm not planning on making any changes to Lazer Grid but after seeing comments here and in Discord I may come up with an alternative way to get the emote that is still a challenge, but more of an exploration one. Not making any promises, but it could be something as a potential future update that would be a fun thing for people who have already completed the game to also try and figure out. No promises, but it could be a fun post game update if I have the time to add something, plus maybe a fun new reward for people who already 100%'d the game.
I appreciate the feedback though. I didn't think it would be so frustrating for people, but I get how being 1 away from 100% completion would suck.
Save data is saved using Unity's PlayerPrefs. For Windows, PlayerPrefs is stored in the registry. I'm not sure where it's saved on the Linux player. You could definitely pull it over by-hand but we don't have an easy way to do it, sorry.
On Linux, the preferences are saved in $HOME/.config/unity3d/Variety is Hope/VineWorlds/ and it looks like the preferences are available in plain XML in the prefs file in that directory. So you can export the registry entries as a .reg file, then open and compare both in a text editor and change the properties in the prefs XML accordingly.
I have no idea what effects are used in lazer grid, but I get single digit FPS in it while getting 60 everywhere else. I could try turning off post-processing I guess? Very odd.
Also, is there somewhere to download the soundtrack like last year?
Also, could you make chat freeman into a playable avatar/character if he isn't one already, one way I think you could get him would be talking to him enough times, like 10 times in a row or something, and on the tenth time something would be slightly different in his text, like instead of '...' it could be '...?'
Really love this game. Only complaint right now is that the kill grid in laser grid goes up so quickly that it is pretty much impossible to get all the way to the top.
One Suggestion: After getting 100% of the Morshu Items, the gatcha machine could give the message "SORRY NOTHING" With a random small chance of giving an extra floating headgear that also says "SORRY NOTHING"
I think I ran into some potential bugs, which is odd because I could have sworn I had no issue with these previously. (I tried checking version 1.0 and it was bugging out the same as the current one).
In Wildwood I noticed that if I jump in the water along the beach, even the one close to the club, I sort of clip through the water a little and you sort of see under it as if that part of the stage is missing. Considering how glitchy it looks (especially when trying to go to the club) and difficult it makes it to jump out this didn't seem intentional.
The other that I also discovered in Wildwood but seems to effect other areas are coming in contact with just about any moving object. Your character/the object seems to glitch out and start stuttering/shaking. Many times this seems to cause either the object or you to get flung. When I tried jumping on the tram car it would stutter and slow down, and sometimes just disappear. And I was almost never able to ride the Ferris Wheel for more than about 10 seconds, as I would then either suddenly clip through it, or get yeeted so fast and far out of bounds that the game doesn't even realize I have gone OOB and I have to manually respawn.
This seemed to be happening with the pistons in The Anomaly too, which is odd since I had gone through that level several times previously with no problem, but now I could not manage to get past them as I would keep clipping through them.
It seems to be slightly more stable when playing offline, but it was having issues both singleplayer and multiplayer.
The jitter can't really be fixed without possibly breaking a bunch of stuff sadly.
The platforms snapping around makes no sense in singleplayer as that code doesn't run in singleplayer. Those objects "snapping" is a client > server sync issue.
I should be able to improve the resync so instead of just snapping, it lerps over time.
Also, what is the ping it says on the title screen?
I'm getting quite a few consistent crashed on level 69 - seems to happen when I look in the direction of the moving cars? My GPU is integrated - Intel Core i5-4570, I also have 16gb RAM. I'm playing on Medium settings with post-processing turned off.
I cannot change the accessories. What looks like the selection keeps changing or defaulting to accessories I did not choose. At this point I dont even know if they are even selected as they just change upon switching menus...
how do you unlock the rest of the head/chest/hand accessories? The gachapon thing now costs 400,000,000 bintybucks. Also, are the minigames bugged for now? It doesn't finish loading
Is anyone else having trouble with crashes? I'm playing this on my Mac via Windows Boot-camp and the game runs smoothly, but every now and then it freezes and I have to reset. It happens after about 15 or 30 minutes of playtime.
Absolutely loving this! Only problem I seem to have is going into the last area. Sometimes, the game restarts itself by going back to title screen or just reloads me into the lobby.
We're working on fixing issues linked to areas having trouble loading. For now, if a region won't load, try singleplayer or a different server. We hope to have a solution very soon!
Played a bit of the game last night and I'm loving it, but question: If I download the new updated version, does my progress carry over? Or if not is there anything extra I have to do to carry over progress?
Awesome game, and a great follow-up to last year's Vine Realms. With the amount of collectables in this game, it's very meaty (heh) and will definitely take a while for me to 100%. Some of these parkour jumps are tricky! :O
God this game is gorgeous so far, and it plays great from what I've done so far. I'm so thankful for all the hard work you guys do! Thank you for this great game and for the wonderful charity this year! <3
hello john vineworlds, i have come with some issues.
i use a gtx 1050 ti and cannot play the game at all, it barely runs on very low with post processing off and will stutter frequently, i have no idea if anything with my hardware is amiss but i haven't had any problems with anything else besides vineworlds so i can't say.
the game looks great though, just isn't playable for me.
have a good day and i hope i don't have to troubleshoot much longer for the funny internet streamer group charity game.
Is this a desktop or a laptop 1050? Are your drivers up to date? One of the people playtesting was actually on a laptop 1050 so it should work fine there.
Is your computer configured to make sure it always uses the discrete GPU? It could be that your computer isn't using the 1050 and is instead defaulting to using the integrated GPU (the one that typically comes along with the CPU). Right-click on your desktop and check the Nvidia control center.
We hope to make one once we've ironed out all the kinks. Making the MacOS and Linux builds takes a while so once we've hit a relatively stable version, we plan to attempt to make one.
Hello! I just downloaded the game and I found that, while I'm able to load the hub just fine, when I try to go to another world, the loading screen goes on for what feels like at least ten minutes before booting me back to the hub. I know my pc isn't the best, so I turned down all the settings. I read the instructions document, which says it should still be playable, but is my computer just not powerful enough to run it?
I'd try multiplayer then. Or, double check your anti-virus didn't eat any files if you're running one. If you can get me to log file I can look into this further but I haven't had anyone else report that's not have been unable to reproduce it
Nice! I loved Vine Realms last year, played it to death. So quite excited to play an expanded sequel-like game. Loving what I have played so far.
I don't know if you are listening to any suggestions or bug reports or anything like that, especially obviously not right now, but if you did want some feedback for later, there was three things that stuck out for me that I thought could help improve the experience a bit, namely with the controls.
First thing I noticed was that the game only gave me inputs for using a controller, not for keyboard/mouse. Even when I unplugged the controller. So because of this I had no idea how to use my keyboard/mouse to equip anything since I didn't know what button it was, and the manual didn't mention that part either.
Second, by any chance, would it be possible to have an option to invert up/down camera on the controller?
And the final one, it was tricky to tell where I am going to land when jumping, especially for the minigames, as I have no shadow. If my character had a shadow it would help a lot with aiming my jumps, or is this intentional for the difficulty?
The buttons on the UI show controller prompts even when not using a controller. They're normal buttons you can press. To equip, it's just selecting the item then clicking use (or in the case of emotes, favorite), then clicking a spot on the wheel. I'll see about getting this added to the readme next build
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Idea, maybe could be implemented in a future update: Replace the Minigame cycle with a feature that lets someone pick one of the minigames. When they do, server-goers have 10-15 seconds to join in. once the time is up, someone else is free to pick a minigame.
Additionally, it could be worth setting up a screen or two in Heart of the Galaxy telling players if a minigame is in waiting, and how much time they have to join. In fact, using the "return home" feature, you could set them up in a few big-traffic spots in the worlds. Like the VSS-Tums Stairwell, or the side of a building in Hi-Oxidar, or even a few set up as corner signs in Outer Wildwood's main boardwalk. (if this is the case, roughly 30 seconds would probably be better.)
All of that said, I hope this doesn't come across as "Make gaem better blease! Make schut!" or anything. It's just a cool Idea I had, I wouldn't want to give any devs more work to do if they didn't want anymore. Game development isn't easy, no matter the game. It's a really great game as is regardless. Thanks for taking the time to make it.
Is it normal that my download speed went down to 0 kbs at 63%?
Even after the update to lazer grid, it's still impossible for me to complete. My brain legitimately cannot parse out where I'm supposed to go with all the other scenery making everything blur together. I tried for a full 2 hours. It might be possible without the grid chasing me but that defeats the purpose of the minigame. I guess I'll just have to settle for not getting all the emotes, shame because it's the last one I need.
You're not alone. Trying to get the last emote is legitimately one of the most frustrating gaming experiences I've ever had. It's fine to have a challenging minigame, but putting an emote at the very end of it was honestly a huge mistake. None of the other emotes are even remotely difficult to collect. I really hope they fix this, because making the grid move slower was not enough of a solution. If they don't change it significantly, I'd imagine a huge portion of players will never get the final emote, myself included. After about 30 hours of trying to get it, I give up.
If you haven't tried yet, I would recommend using the moving platform near the arcade cabinet to throw yourself up into the air. Also agree that it's a really difficult emote, the new update helped me just barely reach the emote before the grid hit me.
In what way would that work if it phases through you anyway? I've tried that at least twice and it only goes through me, standing or jumping. *update, okay so now I don't phase right through it anymore but I have to stand on the right spot. Still to get away from the grid is irritating considering I can't find as many shortcuts as floor is lava, which is the only minigame I could complete but there's nothing up top sadly.
I've been struggling with this immensely as well. i had been trying to get all the emotes from realms and worlds in one single session and nearly had it but failed with the grid. gave up after 7 hours solely on that minigame, i really do hope an alternative method of acquiring it gets added.
Hey there, I'll admit when I made Lazer Grid the intention was for it to be very difficult but still beatable. At the time I figured that some people just wouldn't be able to get it, and since it was the only emote in the game that required mega-gamer-skills it would be fine. I still kinda feel that it's ok considering the other 190 emotes don't really require any kind of hardcore platforming challenge, but at the same time it bums me out to see people are sort of having their enjoyment of the game ruined by not being able to get my dev emote. We already made Lazer Grid easier twice, but it's still challenging, even more so with controller.
I'm not planning on making any changes to Lazer Grid but after seeing comments here and in Discord I may come up with an alternative way to get the emote that is still a challenge, but more of an exploration one. Not making any promises, but it could be something as a potential future update that would be a fun thing for people who have already completed the game to also try and figure out. No promises, but it could be a fun post game update if I have the time to add something, plus maybe a fun new reward for people who already 100%'d the game.
I appreciate the feedback though. I didn't think it would be so frustrating for people, but I get how being 1 away from 100% completion would suck.
I'm thrilled that there is a Linux build now, but is it possible at all to export my Windows save data so I don't have to start from scratch?
Save data is saved using Unity's PlayerPrefs. For Windows, PlayerPrefs is stored in the registry. I'm not sure where it's saved on the Linux player. You could definitely pull it over by-hand but we don't have an easy way to do it, sorry.
Understandable. My research suggested that was probably the case. Fantastic game! Thank you!!
On Linux, the preferences are saved in $HOME/.config/unity3d/Variety is Hope/VineWorlds/ and it looks like the preferences are available in plain XML in the prefs file in that directory. So you can export the registry entries as a .reg file, then open and compare both in a text editor and change the properties in the prefs XML accordingly.
I have no idea what effects are used in lazer grid, but I get single digit FPS in it while getting 60 everywhere else. I could try turning off post-processing I guess? Very odd.
Also, is there somewhere to download the soundtrack like last year?
We'll be putting up a soundtrack soon(ish).
Can I get information on your hardware? CPU/GPU.
Intel Core i5-3570K (3.4 GHZ)
GeForce GTX 960 (4 GB VRAM)
Unity settings are set to high. My CPU is quite old, but still odd it's such a drastic drop.
The game was great fun though, and thanks for getting the soundtrack out there.
Linux plox?
Linux build is live!
Hello! I have a question: will this game ever run on 32-bits system?
We can't support 32-bit Windows, sorry.
Morshu's Hat shows the wrong select icon in the list
anyways sorry I talk so much
Also, could you make chat freeman into a playable avatar/character if he isn't one already, one way I think you could get him would be talking to him enough times, like 10 times in a row or something, and on the tenth time something would be slightly different in his text, like instead of '...' it could be '...?'
could you post images of some of the characters (namely hazard/slime cadet and chat freeman) online somewhere?
Really love this game. Only complaint right now is that the kill grid in laser grid goes up so quickly that it is pretty much impossible to get all the way to the top.
Being tweaked very soon. Next update.
Great, thank you!
tried to play the mini games but it would just keep loading endlessly
We're working in it. Singleplayer should work for now.
One Suggestion:
After getting 100% of the Morshu Items, the gatcha machine could give the message "SORRY NOTHING"
With a random small chance of giving an extra floating headgear that also says "SORRY NOTHING"
I think I ran into some potential bugs, which is odd because I could have sworn I had no issue with these previously. (I tried checking version 1.0 and it was bugging out the same as the current one).
In Wildwood I noticed that if I jump in the water along the beach, even the one close to the club, I sort of clip through the water a little and you sort of see under it as if that part of the stage is missing. Considering how glitchy it looks (especially when trying to go to the club) and difficult it makes it to jump out this didn't seem intentional.
The other that I also discovered in Wildwood but seems to effect other areas are coming in contact with just about any moving object. Your character/the object seems to glitch out and start stuttering/shaking. Many times this seems to cause either the object or you to get flung. When I tried jumping on the tram car it would stutter and slow down, and sometimes just disappear. And I was almost never able to ride the Ferris Wheel for more than about 10 seconds, as I would then either suddenly clip through it, or get yeeted so fast and far out of bounds that the game doesn't even realize I have gone OOB and I have to manually respawn.
This seemed to be happening with the pistons in The Anomaly too, which is odd since I had gone through that level several times previously with no problem, but now I could not manage to get past them as I would keep clipping through them.
It seems to be slightly more stable when playing offline, but it was having issues both singleplayer and multiplayer.
The jitter can't really be fixed without possibly breaking a bunch of stuff sadly.
The platforms snapping around makes no sense in singleplayer as that code doesn't run in singleplayer. Those objects "snapping" is a client > server sync issue.
I should be able to improve the resync so instead of just snapping, it lerps over time.
Also, what is the ping it says on the title screen?
I don't recall what the ping was back then, but if I were to check now it says 42ms for the server I was on.
I'm getting quite a few consistent crashed on level 69 - seems to happen when I look in the direction of the moving cars?My GPU is integrated - Intel Core i5-4570, I also have 16gb RAM. I'm playing on Medium settings with post-processing turned off.
Fixed!! Lovely game :)
Can you send over a crash log? Narry on the Vinesauce Discord.
Game crashed my entire PC upon entering the level 69 area.
What are your specs?
The lack of a controller Y-Axis look inversion makes it difficult for me to play.
Will look into adding this!
I cannot change the accessories. What looks like the selection keeps changing or defaulting to accessories I did not choose. At this point I dont even know if they are even selected as they just change upon switching menus...
You need to select your accessory and then click the button in the bottom right to equip it. Each tab only shows the item for that tab in the preview.
how do you unlock the rest of the head/chest/hand accessories? The gachapon thing now costs 400,000,000 bintybucks. Also, are the minigames bugged for now? It doesn't finish loading
Same here on the gacha mechanic, I can't spin the wheel anymore because it costs so much. I'm positive I haven't gotten everything from it yet.
Can you link a screenshot. It's currently 400 per spin.
I can confirm with the OP on this.
Hey! Try restarting the game and it should fix itself.
Actually I just restarted the game and now it's back to 400. Weird bug!
V-Sync can't be enabled, turning it on does nothing and when I restart the game it appears to have unchecked the checkbox
Thanks for the report! Will look into it.
Is anyone else having trouble with crashes? I'm playing this on my Mac via Windows Boot-camp and the game runs smoothly, but every now and then it freezes and I have to reset. It happens after about 15 or 30 minutes of playtime.
Can you possibly send a log file? Reach out to Narry in the Vinesauce Discord with the file.
Absolutely loving this! Only problem I seem to have is going into the last area. Sometimes, the game restarts itself by going back to title screen or just reloads me into the lobby.
We're working on fixing issues linked to areas having trouble loading. For now, if a region won't load, try singleplayer or a different server. We hope to have a solution very soon!
Thank you! That worked just fine. ^^
wow im always impressed with these. keep it up developers!
Played a bit of the game last night and I'm loving it, but question: If I download the new updated version, does my progress carry over? Or if not is there anything extra I have to do to carry over progress?
I downloaded the new version and my progress carried over without having to do anything.
I tried that myself and same, thanks for confirming though!
Awesome game, and a great follow-up to last year's Vine Realms. With the amount of collectables in this game, it's very meaty (heh) and will definitely take a while for me to 100%. Some of these parkour jumps are tricky! :O
God this game is gorgeous so far, and it plays great from what I've done so far. I'm so thankful for all the hard work you guys do! Thank you for this great game and for the wonderful charity this year! <3
hello john vineworlds, i have come with some issues.
i use a gtx 1050 ti and cannot play the game at all, it barely runs on very low with post processing off and will stutter frequently, i have no idea if anything with my hardware is amiss but i haven't had any problems with anything else besides vineworlds so i can't say.
the game looks great though, just isn't playable for me.
have a good day and i hope i don't have to troubleshoot much longer for the funny internet streamer group charity game.
Is this a desktop or a laptop 1050? Are your drivers up to date? One of the people playtesting was actually on a laptop 1050 so it should work fine there.
it's a desktop 1050 and i have the latest drivers for the card
Is your computer configured to make sure it always uses the discrete GPU? It could be that your computer isn't using the 1050 and is instead defaulting to using the integrated GPU (the one that typically comes along with the CPU). Right-click on your desktop and check the Nvidia control center.
you all have outdone yourselves, awesome game <3 hopeChamp
Will there be a mac release for this game like there was for VineRealms?
We hope to make one once we've ironed out all the kinks. Making the MacOS and Linux builds takes a while so once we've hit a relatively stable version, we plan to attempt to make one.
Hello! I just downloaded the game and I found that, while I'm able to load the hub just fine, when I try to go to another world, the loading screen goes on for what feels like at least ten minutes before booting me back to the hub. I know my pc isn't the best, so I turned down all the settings. I read the instructions document, which says it should still be playable, but is my computer just not powerful enough to run it?
Are you playing Singleplayer or Multiplayer? Try SP if MP isn't working.
i am playing singleplayer
I'd try multiplayer then. Or, double check your anti-virus didn't eat any files if you're running one. If you can get me to log file I can look into this further but I haven't had anyone else report that's not have been unable to reproduce it
drippy on this page? already 10/10
Everyone did such an amazing job on this!!! <3
So honored to have my submission(s) accepted for this amazing project!
I can't wait to obtain them from Morshu's sweet gacha™ system.
I like.
Nice! I loved Vine Realms last year, played it to death. So quite excited to play an expanded sequel-like game. Loving what I have played so far.
I don't know if you are listening to any suggestions or bug reports or anything like that, especially obviously not right now, but if you did want some feedback for later, there was three things that stuck out for me that I thought could help improve the experience a bit, namely with the controls.
First thing I noticed was that the game only gave me inputs for using a controller, not for keyboard/mouse. Even when I unplugged the controller. So because of this I had no idea how to use my keyboard/mouse to equip anything since I didn't know what button it was, and the manual didn't mention that part either.
Second, by any chance, would it be possible to have an option to invert up/down camera on the controller?
And the final one, it was tricky to tell where I am going to land when jumping, especially for the minigames, as I have no shadow. If my character had a shadow it would help a lot with aiming my jumps, or is this intentional for the difficulty?
The buttons on the UI show controller prompts even when not using a controller. They're normal buttons you can press. To equip, it's just selecting the item then clicking use (or in the case of emotes, favorite), then clicking a spot on the wheel. I'll see about getting this added to the readme next build
Can't wait to play with another chat members
u done gud folks
look forward to playin this in the morning
much love
I helped make this. :)
Idk why but im so excited im crying! <3